The game starts off with the detectives investigating a murder in this sleepy town of just 81 people. Thimbleweed Park puts you in charge of a whole host of characters, ranging from two detectives who couldn’t be more different, to a young girl with aspirations to become a game developer and even a clown cursed to never be able to remove his makeup. Such is my experience with Thimbelweed Park, one where I can see a lot of what I know is likely to be a huge draw card for many but simply not for me. Don’t get me wrong, nostalgia is a completely valid thing to base a game on, however for those lacking the requisite history with the product/franchise/developer those same elements can be confusing, kitchsey or downright trite. I tell you this because I feel a lot of what should make Thimbleweed Park good is tied up in the nostalgia associated with those games. So I stuck to my titles and they to theirs and so I was left to discover adventure games much later in life. It wasn’t a lack of interest, more that we were a MS-DOS/PC house and my friends who loved those games were all Mac families. This may come as a surprise given my gaming pedigree but I never really got into the old Lucasfilm adventure games.
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